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CASE / martial-arts-continuous-fightja2026-10-22
事例のメディアvideo
絵絵空事テレビ / AIカワウソ@boke_ai元の投稿を見る
キャラクター・モーションKling 4.0

Kling 4.0で格闘アクション

Kling 4.0で格闘アクション バトルアクション部一年生になりました アクション難しいけど展開考えるのは楽しいです

プロンプト

SCENE: three places in one continuous bare-handed fight, each change of place triggered by a body crashing through something: an apartment corridor, then the cramped entrance hall of an apartment full of scattered shoes, then a concrete outdoor stairwell high above the street.
CAST: two women, one in a plain grey sweatshirt, the other in a plain navy sweatshirt.
CAMERA:
- Corridor (0-4s): over the grey fighter's shoulder as the navy fighter rushes her with a flurry of punches, fluorescent white light, apartment doors flashing past.
- The grey fighter's back slams through a half-open apartment door; the camera whip-pans with the impact, the motion blur carrying us into the entrance hall.
- Entrance hall (4-8s): three fast angle changes, one from floor level among the shoes, as they wrestle; the door chain swinging; a shoe spinning through the air past the lens. Warm yellow bulb light.
- A focus pull from the swinging door chain in the foreground to the navy fighter's face as she catches her breath for half a second.
- The camera pushes straight through a hanging coat on the coat hook as both women tumble through a second door onto the outdoor stairwell.
- Stairwell (10-15s): grey daylight, wind, the street far below; the camera drops from above as they fight down the stairs, then a crash zoom on the final throw.
MOTION RULES:
- Every place change happens exactly on an impact; the world gets bigger with each one: a door, then a wall of shoes and coats, then open sky.
- In the corridor the rush runs at five strikes per second; in the entrance hall it becomes grappling and elbows in the tight space; on the stairwell it becomes leaps from landing to landing.
- The navy fighter leaps down a whole flight of stairs feet-first; the grey fighter sidesteps, pivots 180 degrees mid-sprint and suplexes her onto the landing: the single maximum hit, one-third speed for half a second, the railing shuddering, dust blasting off the concrete.
- The grey fighter starts laughing in the middle of the fight and her strength drains for a moment; the navy fighter gains the upper hand until the suplex turns it back.
Impacts come in three tiers. Normal hits: a two-frame hold, a jump in brightness, a two-to-four-frame camera jolt, sleeves and hair trailing 0.1 seconds behind. Heavy hits: a three-frame dead stop, then sweat, dust or water bursts radially from the contact point, a six-frame hard shake, the struck body carried by momentum, fabric settling 0.4 seconds later. One maximum hit only: the whole frame flashes toward white, radial blur spreads from the contact point, and the surroundings break.
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