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CASE / itspixieverseen2026-10-01
MEDIA / 2video
PPIXELitsPixieVerse
tutorials-and-experimentsSeedance 2.5

Seedance 2.5 V2V Prompt:

Seedance 2.5 V2V Prompt: Restyle @[Video1], keeping its camera motion, cuts, timing, road geometry, traffic positions and the position, scale, speed and heading of both cars exactly as they are. Only the surfaces change. The world is built from @[Image3] , the hero car is @[Image1] and the rival car is @[Image2] .Cinematic 2.5D animation in the style of fully painterly rendering, characters and environments look like gouache concept-art paintings in motion, visible brush texture on skin, cloth and buildings, flat posterized color blocks with hard-edged light shapes, matte finish, soft filmic volumetric lighting, shallow depth of field. NOT flat 2D cartoon, NO bold black outlines, NO cel-shading, NOT glossy CGI, NOT Unreal Engine, NO photorealism, no plastic skin. WHAT IS LOCKED: every camera path, lens, shake, whip and cut of @[Video1] ; the 4-lane highway, overpasses, drift curve and tunnel geometry; every car's lane position, speed, overtake and drift angle; light positions. Nothing is added or removed. WORLD MATERIALS (from @[Image3]): towers of dark blue-black glass and soot-grey stone with a grid of warm amber office windows, painted as loose rectangular dabs of cream and o

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